June 12, 2011
Chaikamatic? Yikes!
I do have to confess that I think Chaika is pretty awesome.
UPDATE: Since I'm doing a linky post, here's another. There's going to be a reboot of XCOM. Frankly, from the sound of it, I'm probably not interested.
UPDATE: Not a link, but... Amazon JP just shipped the two Rio BDs. I have a DHL tracking number, but it's not in DHL's system yet.
Posted by: Steven Den Beste in linky at
01:57 PM
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Chaikamatic, however, gets the Seal of Approval.
Posted by: Avatar_exADV at June 12, 2011 04:47 PM (mRjOr)
Over the past few months I have been playing the original XCOM (and then Terror From the Deep) with a group of friends, rotating the missions so no one has to do 5 small scout retrievals in a row. The game is still a blast to play, far more fun than most current games even if the graphics and interface are out-dated.
Getting pinned down by alien snipers exiting the Skyranger, or opening a UFO door and finding yourself face-to-face with a Chryssalid, or the first time you win a battle with a newly reverse-engineered alien weapon -- XCOM is a classic and just as much fun as it was the first time.
Posted by: haphazard1 at June 12, 2011 05:47 PM (9yBYR)
I never understood why there weren't any windows in the Skyranger, though.
Posted by: Steven Den Beste at June 12, 2011 05:56 PM (+rSRq)
Posted by: metaphysician at June 12, 2011 06:41 PM (hD30M)
It was like MOM in that sense: the learning curve really was steep, but once you were past it, it was well worth it.
Still, the steep curve did chase off people who might otherwise have enjoyed the game.
One of the things I really liked was that there were sly jokes spread around. For instance, one of the tiles for one kind of alien ship included a cow being dissected. When I saw that for the first time I started laughing.
Posted by: Steven Den Beste at June 12, 2011 06:53 PM (+rSRq)
Posted by: metaphysician at June 12, 2011 07:41 PM (hD30M)
Posted by: Boviate at June 12, 2011 09:31 PM (RPpft)
Posted by: Steven Den Beste at June 12, 2011 10:48 PM (+rSRq)
Or more like, if you were going to do an XCom update, there are a lot of things you'd have to include. Not because alien technology made them possible, but because we're fielding them now. Drone recon would be number one on that list...
Posted by: Avatar_exADV at June 12, 2011 11:16 PM (mRjOr)
Posted by: metaphysician at June 13, 2011 05:41 AM (hD30M)
Posted by: Douglas Oosting at June 13, 2011 09:30 AM (sdWdc)
You have drone recon, sort of, with the remote control (or were they robots?) tanks.
What is really needed, and which was hardly scifi when the game originally came out, is decent night vision gear.
Posted by: haphazard1 at June 13, 2011 09:46 AM (mZgz1)
I suppose it would explain the oddly small budget and need to sell captured alien tech to make ends meet. . .
Posted by: metaphysician at June 13, 2011 09:49 AM (hD30M)
Posted by: Steven Den Beste at June 13, 2011 12:22 PM (+rSRq)
Posted by: cxt217 at June 13, 2011 04:11 PM (jpdL1)
Posted by: Pete Zaitcev at June 13, 2011 06:16 PM (9KseV)
Posted by: metaphysician at June 13, 2011 06:32 PM (hD30M)
And then you take what's left and market it as modern art...
Posted by: Avatar_exADV at June 13, 2011 08:20 PM (pWQz4)
Enclose all spoilers in spoiler tags:
[spoiler]your spoiler here[/spoiler]
Spoilers which are not properly tagged will be ruthlessly deleted on sight.
Also, I hate unsolicited suggestions and advice. (Even when you think you're being funny.)
At Chizumatic, we take pride in being incomplete, incorrect, inconsistent, and unfair. We do all of them deliberately.
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