May 21, 2013

Let's see if this works

Another new version of Chooser, but with only four new entries (for the moment). You can see them below the fold.







Since there are only four (out of 2350) your chance of running into one of them is pretty low. Which is why I linked them here. I'm going to keep working on creating these, but there won't ever be a huge number; they take a long time to create.

Posted by: Steven Den Beste in Site Stuff at 12:45 PM | Comments (12) | Add Comment
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1 But Dog Days 2 is definitely going to be the next series featured this way.

Posted by: Steven Den Beste at May 21, 2013 12:49 PM (+rSRq)

2 Heh.

I've been trying to do that off and on for a while. I think I've figured it out now now but it's going to be time intensive.

Posted by: The Brickmuppet at May 21, 2013 05:48 PM (F7DdT)

3 Doing it in Flash isn't really very hard. The time consuming part is finding appropriate segments, and then doing all the frame grabs.

Posted by: Steven Den Beste at May 21, 2013 06:19 PM (+rSRq)

4 Do you just cap frames one-at-a-time manually to make these short animations? Or is there some clever method that I haven't grasped?

Posted by: Boviate at May 21, 2013 07:33 PM (Iaw2W)

5

By hand, one at a time. It's the main reason I switched from Zoom Player to MPC. I use single-step to move forward to each successive frame that I want, then store it manually. With MPC, I get what I'm looking at. Zoom Player always steps forward once before storing, for some strange reason.

Even with MPC the process isn't all that painful. The most time consuming aspect of it all is finding appropriate sequences in the first place. I just went through the first four episodes of Dog Days 2 and didn't find anything, for instance.

That's why I went after Senran Kagura yesterday; I knew that it was a target-rich environment. Or so I thought; I still ended up going through several episodes just to find the two segments I ended up using. I captured about five other sequences, but when I went back to look at them I decided they weren't any good.

Posted by: Steven Den Beste at May 21, 2013 07:46 PM (+rSRq)

6 Those other two I did a long time ago; they've been sitting on my disk for about a year. I thought of doing this way back, but only now am I getting to it.

Posted by: Steven Den Beste at May 21, 2013 07:48 PM (+rSRq)

7 What are you using to string them together? Somewhere I have the old MS Animated Gif program, but an animated PNG would suit my purposes very well (I have a perfect sequence in mind.)

Posted by: Mauser at May 21, 2013 11:03 PM (cZPoz)

8 Those are SWF files.

Posted by: Steven Den Beste at May 22, 2013 05:34 AM (+rSRq)

9

I approve of this update.  A very educational study of the physics of animation.  Or something like that.

Mauser: Animated .png isn't quite a thing yet.  Safari and IE don't support them at all, and Chrome and iOS only do with a plug-in (according to the wikipedia page), so a good number of your viewers won't know you did it.

Posted by: Mikeski at May 22, 2013 11:28 AM (Zlc1W)

10 Hmmm, Firefox supported it when (Brickmuppet?) ran some animated PNG's.  But I thought you could only create .swfs with expensive Adobe Flash products....  I'd be happy to find out otherwise.

Posted by: Mauser at May 23, 2013 04:37 AM (cZPoz)

11 Mauser, there is, or at least used to be, a free Adobe SDK that would let you make SWFs.  Presumably it lacks some feature and/or polish that the paid product has.

Posted by: RickC at May 23, 2013 05:30 AM (A9FNw)

12 Mozilla and all her children (Opera, Firefox) support them, yes. They're rebels like that.

Posted by: Mikeski at May 24, 2013 04:12 PM (Zlc1W)

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