November 29, 2007

Half again life

Don posted about Second Life a couple of days before my new computer was delivered, and I said to myself, "I gotta try that, since my new computer is going to have lots of CPU power and a good 3D display chip." So just now I got reminded, and just went and signed up. My character name is "Tashikani Setsuko". And then I got the choice of avatars. Naturally I chose the Furry Female -- what else would I pick?

I'm downloading the software right now.

UPDATE: Well, if you want to see how she looks, there's a picture below the fold.

Don't blame me for the lacey bra; I didn't create it. That was the clothing she started with.

As far as I can tell, you can walk around stark naked. Indeed, when you first enter, your character starts generic, you download a bit, you transform into your chosen form (i.e. furry female), and then a bit later your clothes appear. it's interesting to stand near the pad where new players enter the game and watch them go through that.

Anyhoo, I do plead guilty for the pink panties. Umm...

It's not the world's best rendering package, quite frankly. No antialiasing going on, and crummy textures. It's possible that I can adjust the graphic quality. Even running fully screen, this thing was very responsive and I never had any feeling of frame dropping -- and full screen on this thing is 1844*1180, which is a lot of pixels.

Posted by: Steven Den Beste in Weird World at 11:56 PM | Comments (9) | Add Comment
Post contains 252 words, total size 2 kb.

1 Um... Steven?  Buddy?  Whoooo... you're going to make some therapist a very, very rich person.

Posted by: Wonderduck at November 30, 2007 03:21 PM (dGuAN)

2

Oh

dear

Posted by: The Brickmuppet at November 30, 2007 04:47 PM (V5zw/)

3

The short skirt and the bra were original equipment. There was a transparent shirt on top of the bra, which I lost somehow while playing with the clothing settings. It might be stored in a library, and maybe I'll figure out how to get it back. But what you're seeing there is not much different from how she looked when I first started running the program.

Posted by: Steven Den Beste at November 30, 2007 04:51 PM (+rSRq)

4 The shoes are original equipment, too.

Posted by: Steven Den Beste at November 30, 2007 04:52 PM (+rSRq)

5 I thought it was hooves...

Posted by: mparker762 at November 30, 2007 07:16 PM (xNbMN)

6

Hooves? She's a fox! (Or some kind of canine, anyway.) I should capture a picture that shows her tail; it's very impressive, and definitely unlike the tail of anything that has hooves.

Sheesh...

Posted by: Steven Den Beste at November 30, 2007 07:58 PM (+rSRq)

7 Besides, since when do hooves have straps? (Jeeze, "hooves", he says...)

Posted by: Steven Den Beste at November 30, 2007 08:00 PM (+rSRq)

8 Eh, it's kind of hard to tell, sometimes. The basic graphics package in Second Life is pretty primitive, and it's probably not so much a matter of "they look like hooves" as it is "they don't look like any footwear I've ever seen, but they do look a little bit like hooves, so..."

There's also the 3d/2d issue. A lot of people assume that you can just put a 3d model in any pose you want, take a picture of it, and viewers will immediately be able to see what it is, because the 3d modelling system will generate all the visual cues (shading, etc.) automatically for you. In practice, nothing could be farther from the truth... not even for taking pictures of beautiful women in the real world. Professional photographers never take fewer than a dozen pictures of a given model in any pose, because they know that 90% of the pictures they take will have some odd feature that totally ruins the picture, like a shadow that makes their subject look pot-bellied, or a dress wrinkle that makes her look like a tranny with an obvious erection. They keep only the best 10% of the pictures at any shoot, and their reputation hinges on how thoroughly they can destroy the rest. If photographers in carefully controlled environments have to do this, imagine the odds of getting a good screenshot at random in a fairly aged video game.

It's sad, but the convenience of the internet comes at a price: we have long since come to expect beauty and perfection from every picture we lay eyes on, just because it's so easy to avoid browsing to ugly pictures (rickrolling and goatse.cxing notwithstanding). Now people's expectations are such that we can't tell an anthropomorphic vixen from a hooved cat, without a huge laundry list of visual cues that are difficult to supply without careful posing or mucho image culling.

Posted by: Tatterdemalian at December 01, 2007 09:06 AM (j8zCH)

9

If you want a higher-resolution anime avater, you coculd try City of Heros/Villains.  There's enough costume options to keep an otaku busy for hours, and after you've got the look you want, the world has plenty of pther players to interact with, as well as NPC to beat up.  I play it a couple hours each week on the Virtue server.

There's have a 14 free trial, by the way.

Posted by: Siergen at December 02, 2007 11:20 AM (fm5bk)

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