July 10, 2015
This show is developing nicely, and I'm enjoying it immensely. They're not trying to turn it into a comedy, which is appropriate, but there are smile moments and even a few laugh out loud moments -- and that's appropriate, too.
At the end of ep 1, an attacking column from the JSDF emerged from the gate on the far side and found a waiting army. The first half of this episode is told from the other side. The defenders got slaughtered.
And now, for some politics: they were "Imperial" forces. As a result, between the force lost in Japan and the defenders lost after the JSDF counterattack, imperial forces are reduced more than half.
The Empire controls a number of vassal states, who are not happy about it. The Emperor -- a vile son of a bitch -- sends messengers to all the vassal states telling them to attack the gate and to try to drive the JSDF away. They collect a force of some 100,000 men and make a series of attacks against the JSDF bridgehead.
And I have to admit I found it funny. All these macho commanders, "We'll go first!" and as soon as they get spotted, incoming artillery slaughters them. Some manage to get closer, and get cut to pieces by machine gun fire.
Death and destruction, I shouldn't be laughing. But these guys are so outmatched it's pitiful. None of them actually reach the defense perimeter, of course.
Two attacks, 50,000 men lost. The remaining commander decides to try a night attack. Of course, he doesn't know about night-vision goggles, and so just as they get close, star shells! And more artillery! And more machine gun fire.
Then we go back to the Emperor, who is satisfied because now the vassal states don't have the wherewithall to rise in revolt. And he orders scorched earth on a large area belonging to vassal states. And then he orders his daughter on a recon mission, which looks like suicide. Did I mention that he's a vile son of a bitch?
The only thing I didn't like is that their portrayal of the US was right out of Gasaraki. Fortunately, it was only about 30 seconds.
As to Itami? The JSDF has successfully built and fortified a bridgehead and now they need to know what's going on in the larger area, so they send out 6 recon teams. Itami, Our Hero, is place in command of one of them and the rest of the episode follows them as they explore and try to make friendly contact with villagers. At the very end they witness a dragon destroying a village. Once the dragon is gone, they move in and look for survivors -- and find one, at the end of the episode. (It's that blonde elf.)
Posted by: Steven Den Beste in General Anime at
11:24 AM
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Yeah, the depiction of Real World politics in general, and the US in particularly, is not something that is giving me comfortable feelings about. The telegraphing of those plot points so early in the series is not encouraging.
So far, the series is two episodes in and it continues to surprise at what is, and is not, included. The scene where the leaders of the subject armies are meeting reminds me of a similar scene from Kenneth Branagh's Henry V, where the French king is meeting with his marshals on the eve of getting slaughtered at Agincourt. I do not think that any of the daylight attacks even got within direct fire range of the SDF's positions around the gate - proximity fused artillery rounds tend to do that. The wisest leader concluding the night attack with a single arrow, before he was cut to pieces, was a notable touch.
And this episode even introduced two of the girls from the opening...Though I do where the bucket that Itami tossed ended up landing on. Shall we also speculate on what the 'order' that Imperial Princess commands, consist of?
Posted by: cxt217 at July 10, 2015 11:43 AM (UFbvj)
cxt, your answer is
Posted by: BigD at July 10, 2015 02:24 PM (VKO9N)
Because you don't send your first-line stuff through into a magic world where people might have a "brainwash army" spell, obviously. (Short of that, if there's some kind of semi-advanced or advanced civilization on the other side, you don't want them capturing and studying your best weapons...)
The question nobody's asked is this. If they can open a portal, can they open portal_s_? Talk about your frontier...
Posted by: Avatar_exADV at July 10, 2015 06:07 PM (pWQz4)
If they can open a portal, can they open portal_s_?
It has already been addressed, at least implicitly. The reason why they did not destroy the gate was because they were afraid it might open somewhere else. Having the possibility of multiple gates existing at the same time is the next logical step.
Regarding the equipment, I made the observation at Fandom Post that, if the natives thought the SDF was amazing now, wait until the engineers started building airfields and LORAN towers.
Posted by: cxt217 at July 10, 2015 06:24 PM (UFbvj)
Maybe not. They describe that hill as a holy place, so there may be some supernatural element in the process of creating the gate, in addition to relatively ordinary magic.
Even if they can, it must not be an easy thing, or the place would be dotted with gates. And even if they could, who says they'd open to our earth?
Posted by: Steven Den Beste at July 10, 2015 06:25 PM (+rSRq)
Posted by: Avatar_exADV at July 10, 2015 09:48 PM (uqQHL)
Actually, they don't need to worry. Let's doing some supposing:
Suppose there's another gate, and it opens onto a world whose warmaking technology is equal to or worse than the Empire. In that case it isn't a threat to the JSDF; they'll die like flies in combat just like the Empire did.
Suppose there's another gate and it opens to a world whose warmaking technology is 30 Years War (i.e. 1615-1645 in Europe) or better, including tech in advance of the JSDF. In that case they would already have conquered the whole planet and it would have been them who came through the gate to Tokyo. They didn't, so they aren't.
Suppose there's another gate and it opens to a world which isn't aggressive, no matter what its technology level. In that case, they aren't a threat to Japan.
The only way there's a problem is if both gates were opened at almost exactly the same time and the other gate opens to a world that's aggressive and has technology in advance of the JSDF. In that case the only reason the JSDF hasn't seen them yet is that the opfor hasn't had time to reach the Japanese gate. And that seems rather improbable.
Posted by: Steven Den Beste at July 11, 2015 01:01 PM (+rSRq)
Because you don't send your first-line stuff through into a magic world where people might have a "brainwash army" spell, obviously. (Short of that, if there's some kind of semi-advanced or advanced civilization on the other side, you don't want them capturing and studying your best weapons...)
I tossed this idea into the mix over at the Gate thread on Fandom Post, and one of the members there pointed out that it would be pretty much useless for the 'fantasies' because they will not be able to reproduce it. I guess if they are going to try using the equipment, there might be some advantage, but while I believe medieval ironsmiths and craftsmen would be able to produce some impressive pieces of work (Similar to what the Khyber Pass copies.), there is a limit to what they can copy in terms of both weapons and technology (The cases for ammunition, let alone the powder element, would be impossible to reproduce.). Essentially, our fantasy world counterpart would have learn to make gunpowder and then muzzle-loading cannons first, before spending the time to develop personal firearms.
Posted by: cxt217 at July 11, 2015 01:43 PM (UFbvj)
Gunpowder doesn't do them any good. Modern firearms are designed for cordite and won't work with anything less powerful.
Also, medieval smiths couldn't create the kinds of alloys that modern weapons require to work.
Posted by: Steven Den Beste at July 11, 2015 02:40 PM (+rSRq)
Posted by: Steven Den Beste at July 11, 2015 02:44 PM (+rSRq)
The one wild card is if technological uplift is provided to the fantasies (With obvious restrictions - my example is that you might be able to teach the blacksmiths and craftsmen how to fabricate breechloading rifles, but the 'moderns' are the ones providing the ammunition.) at some point. This is like a Traveller RPG campaign, or what happens if your DM decides to change the adventure du jour and have you the players, rather than your PCs, in the adventurers...
And for BigD:
Posted by: cxt217 at July 11, 2015 04:18 PM (UFbvj)
The manga gave a brief mention to the fact that they were given all the old, storehoused gear that had been replaced in the line units (the wikipedia entry on JSDF gear confirms this). ISTR that the reason was somewhat glossed over, and I was hoping the anime would add some detail on that front. I recall having somewhat of an impression that there were maybe multiple reasons for doing so, including using only expendable gear in case the good stuff was needed to stop an invasion aimed at taking the gate, plus using old stuff helped with the international image of conducting an "investigation" rather than a de facto counter-invasion. That may be largely speculation on my part, though.
I wonder if the real reason has to do with the author's service dates and the gear that he got to see when he was in, or something.
Posted by: BigD at July 11, 2015 09:11 PM (VKO9N)
Things get really "interesting" if the empire can shut the gate.
Posted by: The Brickmuppet at July 12, 2015 02:09 PM (ohzj1)
Posted by: Douglas Oosting at July 12, 2015 03:49 PM (ZPBgr)
Posted by: Siergen at July 12, 2015 04:54 PM (4pDXl)
Admittedly, the worst case scenario would probably be "High Fantasy Magic, Disunified Nations, Constant Warfare, High Ambient Monster Count". In that case, you might as well just bury the gate in concrete. . .
Posted by: metaphysician at July 12, 2015 07:16 PM (D5VaK)
As for the rest, you're thinking of these things in terms of our own solution sets. Could a medieval society get a working gun and build an industry for producing such guns from scratch? No way. But in a world with giant flying lizards and literal magic, there are other ways around problems. Could you cast "Duplicate Item" without knowing what the item was? Or stamp out a quick magic talisman that made someone immune to fast-moving bits of metal? Or throw a spell that prevents sparks from forming over a few kilometers? (man, that'd be nasty... no primers, no internal combustion engines, god only knows what it'd do to the electronics...) Or one that makes people hallucinate that the guy standing next to them is a demon?
There's also something to be said for not assuming the entire world is like the bit right around the gate. If you opened a gate to our world and popped out in Somalia, you might make assumptions about the politics and economics that would give you a bad picture of what was going on elsewhere. Is this empire the full flower of civilization, or a jumped-up border tribe with delusions of grandeur? Are there old elven civilizations chock full of crystal cities on some other continent?
No way to know, without sending out some recon to snoop around. Which is what the story is doing, and in that sense, it's very reasonable.
Posted by: Avatar_exADV at July 12, 2015 09:42 PM (zJsIy)
Posted by: hga at July 13, 2015 12:16 PM (51wyD)
Well, we know that the fantasy world is apparently close enough to Earth that moderns have no problems living in it so far. So it has to be close enough to earth in its physical laws as well - meaning there is a limit to what magic can do as an overall effect.
One of the posters at the Traveller Mailing List actually did play a session where the DM declared "You, the player, are now in your character's world.' When the DM tried to change the rules to prevent certain things from happening (Like if your players knew how to experiment for the manufacture of phosgene - or at least their precursor agents - or basics of building breeder reactors.), one of the points the poster got the DM on was that if you changed the laws of chemistry to the point where you changed the laws of physics, you would not have a world where humans can live in.
Posted by: cxt217 at July 13, 2015 03:50 PM (UFbvj)
Enclose all spoilers in spoiler tags:
[spoiler]your spoiler here[/spoiler]
Spoilers which are not properly tagged will be ruthlessly deleted on sight.
Also, I hate unsolicited suggestions and advice. (Even when you think you're being funny.)
At Chizumatic, we take pride in being incomplete, incorrect, inconsistent, and unfair. We do all of them deliberately.
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