October 07, 2012
Remember the "corrupted blood" plague a few years ago? Something like that has happened again.
Someone just found a hack that permitted them to kill off entire cities in WOW, players and NPCs alike. The programmers at Blizzard say they've found and fixed the vulnerability, but we'll see.
I wonder what it was? Another Blizzard own-goal, like last time?
Posted by: Steven Den Beste in Gaming at
09:45 PM
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Posted by: RickC at October 08, 2012 09:23 AM (XjAmE)
Posted by: Siergen at October 08, 2012 11:27 AM (Bv5ty)
Posted by: The Brickmuppet at October 08, 2012 03:05 PM (e9h6K)
This is, by all accounts I've heard, a hacker who just temporarily stole GM override commands for a while. A flaw in system security rather than world integrity.
Posted by: metaphysician at October 08, 2012 04:45 PM (3GCAl)
Posted by: Steven Den Beste at October 08, 2012 06:01 PM (+rSRq)
However, as far as I know, there is no "Kill all players" power in City of Heroes (other than the publisher canceling the game). I recall reading a post by one of the game's founders on how he was playing a low-level character during one of their early Beta tests, and a group of higher-level testers kept trying to get him killed. He had no GM-ability to affect them directly, so he just caused the game to spawn a number of giant monsters on them...
Posted by: Siergen at October 08, 2012 06:35 PM (Bv5ty)
"Adds." In MMORPG terms, extra monsters that appear mid-fight, either as an ability of another monster, or a scripted event (more guards rush in every 45 seconds, etc.). Horse up the code, or have players find some exploit, so you get way more than designed.
Spawn them fast enough that the client software can't keep up with the data. (I've been in fights like that.) Now you can use a "nuke all the monsters", especially if it's a big public zone that won't reset itself when all the players crash out of it.
Add some script-driven "players" farming them for XP and loot (when there aren't enough to crash the clients). Now you've got a situation where "nuke the whole zone, player or otherwise" is convenient, since such scripts are likely to log themselves out when they get input outside their parameters (death in a "safe" place, private messages from someone who might be a GM...)
(Messing with cheaters in-game is one of my hobbies. Er, meta-hobbies.)
Posted by: Mikeski at October 08, 2012 06:35 PM (1bPWv)
Posted by: BigD at October 09, 2012 07:46 AM (GpLdL)
Enclose all spoilers in spoiler tags:
[spoiler]your spoiler here[/spoiler]
Spoilers which are not properly tagged will be ruthlessly deleted on sight.
Also, I hate unsolicited suggestions and advice. (Even when you think you're being funny.)
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