May 23, 2010

MOO -- accounting

Here's something I've always wondered about:

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Why are those two colony ships different costs?

All five of the starting designs cost more than they would if you made them yourself in the Design frame.

Posted by: Steven Den Beste in Gaming at 01:07 PM | Comments (8) | Add Comment
Post contains 37 words, total size 1 kb.

1 Obviously you are bypassing the kickbacks in the normal procurement system as well as shopping around . 

Posted by: The Brickmuppet at May 23, 2010 05:49 PM (EJaOX)

2 Besides which, the original one has chrome bumpers.

Posted by: Steven Den Beste at May 23, 2010 06:10 PM (+rSRq)

3 Cost overruns on the prototypes.

Scrapping the initial designs is always something to do as soon as possible. If one of those initial scouts gets eaten by the Guardian, I always try to tell myself that at least it makes it easier to get rid of the design. It helps...a little.

Posted by: haphazard1 at May 23, 2010 06:30 PM (xF0tu)

4 The cost of a unit is constant, after design, but as your tech level increases, older technology in that tree becomes cheaper. The Colony I ship was designed after you had made some tech advances that were relevant to the units included. Equipment also gets smaller as your tech level goes up. I think, late in the game, that it's even possible to put colony units on a small frame.

Posted by: TheShaper at May 24, 2010 09:30 AM (15wkT)

5 TheShaper is correct that tech shrinks ship components. 2% per tech level in the relevant field, IIRC. And Construction tech level affects overall hull space as well. Usually around the point where you tech Duralloy you can fit a colony base plus extended fuel tanks on a large hull and extend your colonization range, for example. But if you try it at the beginning you are well short of having enough space.

But what I believe our host was talking about is that you can create a new colony ship design (or scout, or whatever) on the very first turn before you start any research at all. And it will be cheaper than the default designs. Default scout is 10, I think, but an identical redesign costs 8 -- big savings in the early game.

Posted by: haphazard1 at May 24, 2010 12:11 PM (xF0tu)

6 Exactly so. This has nothing to do with the cost decline caused by rising technology. The image above was from before I began any research.

Posted by: Steven Den Beste at May 24, 2010 12:14 PM (+rSRq)

7 My only guess is that the initial ship designs cost as if you had level 0 in all technologies, whereas you actually have level 1 as soon as you start the game.

Posted by: Griffin at May 24, 2010 12:31 PM (uXpoK)

8 You might be right about that. It does make sense.

Posted by: Steven Den Beste at May 24, 2010 07:22 PM (+rSRq)

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