April 04, 2011

MOM -- special events

So, having nothing better to do, I installed Master of Magic onto Arcturus and started to play a game. And I'm getting strange special events I've never seen before.

Twice now there have been "conjunctions", where one color of magical node becomes twice as powerful and the other two became half as powerful. And just now I had pirates steal half my gold.

In all the games I've played on Alcyone, none of this ever happened. What's the difference?

One possibility is this: in order to get the game to work under my normal user account on this XP system, I used the administrator account and made the whole MOM directory "full control" for all users. I never did that on Alcyone, and I wonder if that's what's different?

And if it's not that, then what?

Posted by: Steven Den Beste in Gaming at 08:13 PM | Comments (7) | Add Comment
Post contains 140 words, total size 1 kb.

1 I've always had those events; is it possible you're playing on a higher skill level now, and they don't occur on the lower ones?

It's also a part of the game's "AI"... the bad mojo always befalls the human player. You'll have way more rebellious cities, meteor strikes, earthquakes, famines, and plagues than the computer-controlled wizards. (By a factor of about 10 to 1, in my experience.)

Posted by: Mikeski at April 04, 2011 10:07 PM (GbSQF)


No, same global parameters as always.

Posted by: Steven Den Beste at April 04, 2011 11:47 PM (+rSRq)

3 I know there's a toggle to turn them on and off, but I don't know why it would have been set to off before, and turn on now.

Posted by: metaphysician at April 05, 2011 05:05 AM (hD30M)

4 I'd love to know where it is. I can't find anything that controls it. And there's no mention of it in the manual that I can see.

Posted by: Steven Den Beste at April 05, 2011 08:47 AM (+rSRq)


 Go to the Game menu, Settings button, Random Events (Left, bottom).

I always find the events kind of fun--I beat a wizard with a spearman because of a mana short (he had all fantastic creatures, which got dispelled by the lack of mana!)


Posted by: Intrope at April 05, 2011 02:47 PM (GVP9d)

6 I think they're fun later in the game, but it was annoying to have my first outpost have a revolution.

Posted by: Steven Den Beste at April 05, 2011 02:49 PM (+rSRq)


"Revolution" is one of the few semi-controllable ones; a city with a hero unit in it can't revolt.

I usually buff up one adventuring hero to lay the smack down on the tougher nodes and dungeons, and then try to hire the ones that offer research and coin bonuses and use them to keep my main unit-building cities in line (nothing worse than having to re-take your own city, and then have to rebuild the alchemist's guild and miner's guild and war college and ... before you can get back to cranking out adamantine paladins.)

Posted by: Mikeski at April 05, 2011 03:41 PM (GbSQF)

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