May 02, 2011

Master of Magic -- awesome

You know what's awesome?

2 Great Wyrms, each with:

Regeneration
Endurance
Spell Lock
Invisibility
Flight
True Sight
Invulnerability

The stack costs 104 mana per turn, but nothing can stop them.

Posted by: Steven Den Beste in Gaming at 05:02 PM | Comments (13) | Add Comment
Post contains 35 words, total size 1 kb.

1 *whistles*  Wow.  What is your spellbook count?

*ponders*  Would Web+Crack's Call work on them?  Failing that, or putting together some kind of equally nasty stack, I think the only counter would be "disrupt the other guy's mana supply."  Or maybe "rush the Spell of Mastery/Time Stop".

On a vaguely related note, I tried Master of Orion.  It looks to be just as addictive as MoM. . .

Posted by: metaphysician at May 02, 2011 05:15 PM (hD30M)

2

It was 13 books: 3 green, 4 blue, and 6 white. I started with 3 green and 5 white.

In principle web and Crack's Call would work, except  that enemy wizards can't do that unless they know where the wyrms are. So you use them by taking enemies out one per turn. Tunnel to a point where you're next to exactly one enemy, then chomp him. Afterwards, when it's the enemy wizard's turn, he can't see the wyrms so he can't attack them.

No unit, no matter what it is, can survive two chomps from a Great Wyrm, and that's how many you get each combat round.

Posted by: Steven Den Beste at May 02, 2011 07:12 PM (+rSRq)

3 Actually, I think a Hydra could survive two chomps. But it won't survive four, and you can do that with this stack.

Posted by: Steven Den Beste at May 02, 2011 07:14 PM (+rSRq)

4 I suppose if you had a whole stack where most of them have True Sight, that could let you target the Web+Cracks Call, but honestly, at that point you might as well just go with a heavily buffed stack of missile attackers ( 9 adamantium True Sight champion halfling slingers? ).

Posted by: metaphysician at May 02, 2011 07:33 PM (hD30M)

5 Nobody had that. (And there's no adamantium on Arcanus. That's Myrror-only, and I exclusively owned Myrror.)

Posted by: Steven Den Beste at May 02, 2011 07:39 PM (+rSRq)

6 Actually, I don't think that would work, anyway.  I doubt even that would let you kill both with 5 shots. . . and 5 shots is all you'll get, because the wyrms will kill four in the first turn, by my estimate.  And if you don't kill *both*?  No attrition at all.

Though I suppose if you combined the mega missile True Sight swarm with Web+Crack's Call, that might work.  The Web might buy you a slight bit of time.

Posted by: metaphysician at May 02, 2011 07:42 PM (hD30M)

7

Actually, with that stack I wasn't as afraid of Web and Crack's Call as I was of Dispel Magic True. It was a real relief when I found Spell Lock, I can tell you.

Posted by: Steven Den Beste at May 02, 2011 07:46 PM (+rSRq)

8 I can totally understand.  That said, it makes sense this would basically win the game.  After all, its probably about as hard to get started as Time Stop.  It certainly costs nearly as much mana per turn, and without even most of the tricks you can use to reduce the cost of a single color spell.

Hmm. . . I wonder how these guys would do against Torin with Invulnerability, True Sight, High Prayer, Prayer, and an appropriate set of high end artifacts. . .

Posted by: metaphysician at May 02, 2011 07:50 PM (hD30M)

9 There was one battle where I lost one of them. The enemy was a bunch of elite pikemen. But they only bagged one, and regeneration brought it back.

Posted by: Steven Den Beste at May 02, 2011 08:07 PM (+rSRq)

10 I've long been a MoO fan, but I never played MoM. All the posts here have been tempting me for a while. And today I got mail from GoG.com, MoM is on sale this weekend for $2.99. Sold!

Any hints for the newbie?

Posted by: David at May 06, 2011 09:17 AM (/ZaEZ)

11

I made a post here a couple of weeks ago telling how to get into the game.

It's a very complex game, and the learning curve is pretty steep. But if you can accept that you'll be bushwacked in your first few games, and treat them as learning experiences, you'll be surprised how quickly you come up to speed.

Posted by: Steven Den Beste at May 06, 2011 09:33 AM (+rSRq)

12  I've actually found its a similar principle as with MoO, which I only played after MoM.  Though admittedly, MoO is simpler.  It only takes maybe one horrible loss in MoO to get the feel of things, whereas for MoM, its two or three. 

( oh, the MoO loss?  Psilons, opposite side of the map, unmolested and with only one other rival besides me.  By the time I started thinking war, they were already thinking "fleets of thousands of invincible death ships" )

Posted by: metaphysician at May 06, 2011 11:36 AM (hD30M)

13 The equivalent to that here is "Ariel with High Men on a big landmass." You better respond quickly.

Posted by: Steven Den Beste at May 06, 2011 11:48 AM (+rSRq)

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