May 02, 2011
You know what's awesome?
2 Great Wyrms, each with:
The stack costs 104 mana per turn, but nothing can stop them.
*ponders* Would Web+Crack's Call work on them? Failing that, or putting together some kind of equally nasty stack, I think the only counter would be "disrupt the other guy's mana supply." Or maybe "rush the Spell of Mastery/Time Stop".
On a vaguely related note, I tried Master of Orion. It looks to be just as addictive as MoM. . .
Posted by: metaphysician at May 02, 2011 05:15 PM (hD30M)
It was 13 books: 3 green, 4 blue, and 6 white. I started with 3 green and 5 white.
In principle web and Crack's Call would work, except that enemy wizards can't do that unless they know where the wyrms are. So you use them by taking enemies out one per turn. Tunnel to a point where you're next to exactly one enemy, then chomp him. Afterwards, when it's the enemy wizard's turn, he can't see the wyrms so he can't attack them.
No unit, no matter what it is, can survive two chomps from a Great Wyrm, and that's how many you get each combat round.
Posted by: Steven Den Beste at May 02, 2011 07:12 PM (+rSRq)
Posted by: Steven Den Beste at May 02, 2011 07:14 PM (+rSRq)
Posted by: metaphysician at May 02, 2011 07:33 PM (hD30M)
Posted by: Steven Den Beste at May 02, 2011 07:39 PM (+rSRq)
Though I suppose if you combined the mega missile True Sight swarm with Web+Crack's Call, that might work. The Web might buy you a slight bit of time.
Posted by: metaphysician at May 02, 2011 07:42 PM (hD30M)
Actually, with that stack I wasn't as afraid of Web and Crack's Call as I was of Dispel Magic True. It was a real relief when I found Spell Lock, I can tell you.
Posted by: Steven Den Beste at May 02, 2011 07:46 PM (+rSRq)
Hmm. . . I wonder how these guys would do against Torin with Invulnerability, True Sight, High Prayer, Prayer, and an appropriate set of high end artifacts. . .
Posted by: metaphysician at May 02, 2011 07:50 PM (hD30M)
Posted by: Steven Den Beste at May 02, 2011 08:07 PM (+rSRq)
Any hints for the newbie?
Posted by: David at May 06, 2011 09:17 AM (/ZaEZ)
I made a post here a couple of weeks ago telling how to get into the game.
It's a very complex game, and the learning curve is pretty steep. But if you can accept that you'll be bushwacked in your first few games, and treat them as learning experiences, you'll be surprised how quickly you come up to speed.
Posted by: Steven Den Beste at May 06, 2011 09:33 AM (+rSRq)
( oh, the MoO loss? Psilons, opposite side of the map, unmolested and with only one other rival besides me. By the time I started thinking war, they were already thinking "fleets of thousands of invincible death ships" )
Posted by: metaphysician at May 06, 2011 11:36 AM (hD30M)
Posted by: Steven Den Beste at May 06, 2011 11:48 AM (+rSRq)
Enclose all spoilers in spoiler tags:
[spoiler]your spoiler here[/spoiler]
Spoilers which are not properly tagged will be ruthlessly deleted on sight.
Also, I hate unsolicited suggestions and advice. (Even when you think you're being funny.)
At Chizumatic, we take pride in being incomplete, incorrect, inconsistent, and unfair. We do all of them deliberately.
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