November 04, 2012

A weird MOM bug

Yes, I'm still spending a lot of time playing Master of Magic. I don't seem to get tired of it.

I've recently noted a strange bug. If you have Suppress Magic going, and if you banish an enemy wizard, and if his "Spell of Return" fizzles, it leaves him in a strange kind of limbo.

There isn't any summoning circle or tower. He doesn't cast the Spell of Return again. He no longer has the ability to cast any spells on the overland map, in fact. But he can cast spells in combat, which really shouldn't be possible. Even so, it leaves him seriously crippled, permanently.

If you get all your remaining opponents into this state, you can cancel your Suppress Magic spell. It isn't necessary thereafter.

UPDATE: I forgot the strangest thing about this strange limbo: if they cast Recall Hero, the hero leaves the combat. But where does he go? Well, if you razed his capital city, then they appear in the empty space where that city used to be. If you captured it, then they never show up again. I'm not sure where they are, or if they've been destroyed or not, but they're out of the game.

Posted by: Steven Den Beste in Gaming at 06:31 PM | Comments (2) | Add Comment
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1 You know what the funniest thing about MoM glitches is?  You can so often imagine that they mean something in-setting.  Like in this case, "clearly" the result is locking the wizard in a ghost-like state of half-reality, there presence free to float about the world and exert some influence locally, but unable to gain enough hold on the manasphere to truly reshape the world.

Posted by: metaphysician at November 04, 2012 06:59 PM (3GCAl)

2 I've got a game going now where I've got Rjak and Tlaloc in this state. (Jafar and Sharee are dead.) I've left them alone for maybe a hundred turns, and soon I'm going to cast Nature Awareness and see what they've been up to. Just how much can they do when they're limited only to conventional units, requiring food and gold?

Posted by: Steven Den Beste at November 04, 2012 08:45 PM (+rSRq)

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