November 04, 2012
Yes, I'm still spending a lot of time playing Master of Magic. I don't seem to get tired of it.
I've recently noted a strange bug. If you have Suppress Magic going, and if you banish an enemy wizard, and if his "Spell of Return" fizzles, it leaves him in a strange kind of limbo.
There isn't any summoning circle or tower. He doesn't cast the Spell of Return again. He no longer has the ability to cast any spells on the overland map, in fact. But he can cast spells in combat, which really shouldn't be possible. Even so, it leaves him seriously crippled, permanently.
If you get all your remaining opponents into this state, you can cancel your Suppress Magic spell. It isn't necessary thereafter.
UPDATE: I forgot the strangest thing about this strange limbo: if they cast Recall Hero, the hero leaves the combat. But where does he go? Well, if you razed his capital city, then they appear in the empty space where that city used to be. If you captured it, then they never show up again. I'm not sure where they are, or if they've been destroyed or not, but they're out of the game.
Posted by: metaphysician at November 04, 2012 06:59 PM (3GCAl)
Posted by: Steven Den Beste at November 04, 2012 08:45 PM (+rSRq)
Enclose all spoilers in spoiler tags:
[spoiler]your spoiler here[/spoiler]
Spoilers which are not properly tagged will be ruthlessly deleted on sight.
Also, I hate unsolicited suggestions and advice. (Even when you think you're being funny.)
At Chizumatic, we take pride in being incomplete, incorrect, inconsistent, and unfair. We do all of them deliberately.
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