June 21, 2015
Over at Ace's, this week's gaming post begins with a couple of trailers for upcoming VR girlfriend games (or maybe just different development stages of a single game). GoGM says, "I refuse to believe that this is the same VR Japanese schoolgirl waifu sim I was promised last year" and links to the previous one.
The newer one is in English and features a beautiful blonde woman, likely in her early 20's. You're with her outdoors at a beach cottage.
The previous one is in Japanese and features a high school girl, likely age 16. You're with her in her bedroom.
Which neatly summarizes how they view the respective audiences, don't you think?
Posted by: Steven Den Beste in General Entertainment at
11:58 AM
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Post contains 115 words, total size 1 kb.
... and the way you interact with her is still nothing more than glorified point-and-grunt. Yes and no. One whole stinkin' bit. Two in the last scene where you got four choices. If you put your mind to it, your entire interaction with "her" might describe one 24-bit color pixel's worth of interaction. You know, those things the computer is shoveling out at approximately a quarter of a billion per second. (Estimated with 1920x1080 times 2 for both eyes at 60 fps.)
The mismatch between our ability to generate information vs. understand and process the information is just... unbelievable.
Posted by: Jeremy Bowers at June 21, 2015 02:30 PM (qPsU5)
Kind of disappointing, even Racter was better at faking a conversation than I gather a dating sim to be.
Posted by: Brett Bellmore at June 21, 2015 02:34 PM (L5yWw)
What you really need is VR gloves, which can sense their position relative to the headset and detect the fingers and thumbs.
But of course, as soon as you put those in the system, the first user is going to use them to grope the girl.
Posted by: Steven Den Beste at June 21, 2015 02:48 PM (+rSRq)
Posted by: Brett Bellmore at June 21, 2015 03:40 PM (L5yWw)
Posted by: Wonderduck at June 21, 2015 07:16 PM (jGQR+)
Posted by: Pixy Misa at June 22, 2015 03:43 AM (PiXy!)
I don't think they're trying to simulate a mind, here. These dating sims don't generate behavior and graphics on the spot, they are the video equivalent of "write your own story" books. If they gave you more than a couple options at each branch, the combinatorial explosion would exceed the storage capacity of the media they're distributed on.
If they actually were generating the graphics in real time, simulating enough of a personality to make the users happy, (Bimbo level) wouldn't be too much of a challenge.
Posted by: Brett Bellmore at June 22, 2015 01:31 PM (L5yWw)
Not necessarily. At one of the World Fairs (I think it might have been 1964) one of the attractions was a movie adventure which stopped every few minutes with a decision about what the hero should do next. The audience would vote (choice 1, choice 2) and then the movie would pick up and follow that choice.
I think it stopped something like 8 times that way. So they ended up with ridiculous numbers of alternatives to film, right?
Nope. Turns out the no matter which choice the audience made, it ended up at the same point for the next pause. So in fact, there were only effectively two movies, one consisting of all the "left" choices and one consisting of all the "right" choices.
But the only way the audience would notice is if they attended twice or more.
Posted by: Steven Den Beste at June 22, 2015 02:56 PM (+rSRq)
Even the "choose your own adventure" books wrapped back on themselves quite often... the decision trees only looked like family trees if you had an awful lot of cousins marrying each other. For the same obvious reason as the movie... a book only has so many pages.
Posted by: Mikeski at June 22, 2015 03:28 PM (/KkcU)
And yes, there are a lot of "adult" Skyrim mods...
-j
Posted by: J Greely at June 22, 2015 05:02 PM (fpXGN)
Posted by: Steven Den Beste at June 22, 2015 05:37 PM (+rSRq)
The point behind dating sims is not to accurately model a woman. If you could do that, conceptually speaking, you probably wouldn't need a dating sim! In fact, one of the appeals of the dating sim is precisely that it's fairly mechanical in its application of logic to relationships - "do good/nice/interesting things, get the girl". Might be hard in context of the tolerance of what the game wants you to do, but what it won't be is erratic...
Posted by: Avatar_exADV at June 22, 2015 08:54 PM (pWQz4)
-j
Posted by: J Greely at June 22, 2015 10:04 PM (ZlYZd)
Posted by: Steven Den Beste at June 23, 2015 05:41 AM (+rSRq)
Posted by: Pixy Misa at June 23, 2015 08:25 AM (PiXy!)
Posted by: Steven Den Beste at June 23, 2015 09:01 PM (+rSRq)
Posted by: Mikeski at June 24, 2015 06:14 AM (/KkcU)
Enclose all spoilers in spoiler tags:
[spoiler]your spoiler here[/spoiler]
Spoilers which are not properly tagged will be ruthlessly deleted on sight.
Also, I hate unsolicited suggestions and advice. (Even when you think you're being funny.)
At Chizumatic, we take pride in being incomplete, incorrect, inconsistent, and unfair. We do all of them deliberately.
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